I was asked to do an update page when things change. So, I agreed to give it a shot, but I just wanted to forewarn readers that I have a tendency to forget about stuff like this. Anyway, without further ado, the update list:
 
08-27-07 - Caleb Montei created a great feat chart for use with the site. I added the link below. Many thanks for the help.
 
06-16-07 - I created a single PDF file that contains all the spells. I plan on further revising it later such as adding the spell lists to the same PDF, but I can do better things with the files while at work. I plan on doing the same thing to the classes at some point, so if you have a problem with a single big file like that, let me know ASAP.
 

06-08-2007 - Changed all the skills.  Now many skills have an "expanded skill abilities" section that explains how to get special things you can do. By spending skill points, you unlock a special ability and can then use that according to the listed description. While I have never purchased Complete Scoundrel, it's been said that this is similar to 'skill tricks'. I'll have to check it out at some point to see if this is true or not.

I also make a few editorial changes that don't significantly impact game play, like typos or removing a few references to 'preparing spells' 

06-24-07 - Changed Feint to grant a synergy bonus if you have Bluff ranks, and a synergy bonus to defend against Feint if you have Sense Motive ranks. 
 
Also changed the Races section. Now it's down to the base race plus two racial variants. This was after some discussion with other players on a message board. 
 
01-04-09 - As of this point, I will no longer be maintaining these pages. I plan to leave them up for the foreseeable future, so any users that wish to do so may continue to use them. I'm working on a new project, which will incorporate many of the features found within these texts but within a new SRD based game system.

Classes

Hit points change. For all classes and prestige classes, use the following conversion: d4 becomes d3+2, d6 becomes d4+2, d8 becomes d6+2, d10 becomes d6+4 and d12 becomes d6+6.
Multi-classing penalties do not exist (because they were a stupid idea and were included to placate whiny 2nd edition play-testers). Wow, that was easy. The favored class mechanic changes two ways. First, every race has two favored classes. Second, characters are considered to have +1 level for class abilities when they multi-class with one of their race’s favored class. This only advances class special abilities. It does not advance base attack bonus, base save bonus, spellcasting, hit dice, or skills (neither skill points nor maximum skill ranks). For example, elves have ranger and druid as favored classes. An elf with 2 levels of ranger and 6 levels of fighter gains class abilities as if he were a 3rd level ranger. His fighter class abilities remain at his actual class level. An elf with 4 levels of ranger and 4 levels of druid must choose to have the class abilities of either a 5th level ranger or a 5th level druid. This does not cover Hit Dice, Base Attack Bonus, Skill Points or Ranks, Spellcasting or Base Saving Throws.

Part 1: Warrior Classes -Fighter, Barbarian, Knight
Part 2: Rogue Classes - Hexblade, Rogue, Swashbuckler, Eldritch Assassin
Part 3: Spellcasting System
Part 4: Arcane Classes - Bard, Mageblade, Sorcerer (Beguiler, Dread Necromancer, Oracle, Summoner, Transmutist, Warmage), Wizard (Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter)
Part 5: Divine Classes - Cleric, Paladin, Hymnist, Archivist
Part 6: Nature Classes - Druid, Mystic, Ranger, Skald
Part 7: Combat Options
Part 8: Feats - Feat Chart, Combat, Generic, Turning and Metamagic
Part 9: Skills
Part 10:Races, Planetouched races

Part 11: Domains: part 1, part 2
Part 12: Spells
Part 13: Weapons and Armor
Part 14: Cantrips
Part 15: Rituals

Optional: Fumbles

Optional: Food in the Game

Optional: Archived Spellcasting System


For questions, concerns, tips and suggestions, email dsenchuk@gmail.com

Legal Stuff

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Many items in these documents use Open Game Content first published and copyright 2006 by K and Frank Trollman. Any item that copies text found in Races of War, Tome of Necromancy, Tome of Fiends and Dungeonomicon is considered copyright 2006 by K and Frank Trollman (real names unknown).


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